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Post by shokushuko on Dec 28, 2011 22:20:33 GMT -5
I think I'm going to go and start this thread in a lot of sub forums, because a general chat on the topic of a game is a good start. Am I the only one who has played this game. I know Kalisiin was interested in trying it atleast but I'm sure it'll be a time before she get's around to it.
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Post by Kalisiin Kumaki on Dec 28, 2011 22:28:58 GMT -5
Ummm...Kalisiin is a SHE...but other than that, you got it right.
Other than that...like I said in one of the other threads....I'm still playing around with all the formatting stuff. Will have to see what works best.
I may have Sub Boards under each of th Traditional, Action, etc....and then, as warranted, sub boards of the sub-boards...just not sure what format is totally going to work out best....forgive me for experimenting with stuff, but we're a new board, so I need to figure out what works best for players.
that said, I'd appreciate feedback on this. that is not to say that all suggestions would be implemented, but if they seem reasonable and feasible, I probably will.
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Post by Warlock on Dec 30, 2011 20:42:28 GMT -5
I tried this game a couple years ago when it was first translated- it's pretty cool, and it looks amazingly good for a SNES game, but I ran out of steam like a quarter of the way through. I really liked the 'mantra' idea, but the problem with the system is that it made most characters feel pretty much the same and things often seemed to boil down to 'imitate whatever the enemy is doing'. Still, it's a nifty little game. I ought to try it again sometime. - HC
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Post by shokushuko on Dec 30, 2011 22:55:31 GMT -5
The difference between characters are their stats and equips though? And how is it about imitating what the enemies do? You just spam buffs and debuffs and use whatever element they're weakest to. I mean yes. In terms of gameplay, it's simple. But it looks great, sounds great and has a great story. It's not like it was bad gameplay anyway
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Post by Warlock on Dec 31, 2011 8:54:36 GMT -5
Well, yes, characters have different stats and equips, but I remember my experience being that what mantras you were using was generally more important than that. When I was talking about "imitating enemies", I was referring learning to new mantras... Yeah, there were some you picked up on the way, and I guess you could spend hours pumping nonsense into the mantra generator or tweaking mantras you'd already learned, but in general it was a matter of trying what enemies did and keeping it if it was better than what you already had.
One of my pet peeves is games where your characters end up being interchangeable drones, and the mantra system made it so nobody really had any unique abilities. This is a matter of personal taste, I admit it, but Treasure of the Rudras set it off in spades.
- HC
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Post by shokushuko on Dec 31, 2011 10:59:08 GMT -5
But people like Sion and Sork barely had MP and were always better using Fight or casting Berserk on themselves. Generally only two in each party had decent MP. Because of the stats and equips of each character and the lack of ways to alter their build, they weren't really interchangable. Only your high MP character could be the healer, and your fighter characters were pretty much stuck fighting. Mantras weren't supposed to be a unique ability. Mantras were just your magic. The uniqueness was in their stats, not their skills.
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Post by Vireo Gilvus on Dec 31, 2011 14:35:17 GMT -5
Rudra's not bad (and its graphics and music are top-notch for a SNES RPG), but it's full of Fake Balance. In later areas, the enemies have exponentially higher stamina and stats than you do, and if you use the strategy of copying their mantras, yours will be less effective because of your lower stats. Of course, this is to be expected, because Rudra's development was supervised by the man behind the SaGa series.
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Post by Kalisiin Kumaki on Dec 31, 2011 20:09:14 GMT -5
One of my pet peeves is games where your characters end up being interchangeable drones, and the mantra system made it so nobody really had any unique abilities. This is a matter of personal taste, I admit it, but Treasure of the Rudras set it off in spades. - HC Ah, so you have a game pet peeve too, huh? Yours seems to be "interchangeable drone characters" which is something I don't really mind or even notice much... MINE is unfairness in the battle system...or, at least, what I perceive to be unfairness.
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Post by shokushuko on Jan 1, 2012 10:19:29 GMT -5
What makes it fake balance? It's an RPG where you have to LEVEL UP... You're expected to get stronger to take on enemies. Plus what you really want to do is use is as many debuffs and buffs as you can on the bosses.
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Post by Kalisiin Kumaki on Jan 1, 2012 17:01:16 GMT -5
What makes it fake balance? It's an RPG where you have to LEVEL UP... You're expected to get stronger to take on enemies. Plus what you really want to do is use is as many debuffs and buffs as you can on the bosses. Now this is something we agree on shokushuko!! You have to LEVEL UP!! "Grinding" never bothers me in an RPG.
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